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/* =========================================================================
    Unity Project - A Test Framework for C
    Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams
    [Released under MIT License. Please refer to license.txt for details]
============================================================================ */

#include "unity.h"
#include <stddef.h>

/* If omitted from header, declare overrideable prototypes here so they're ready for use */
#ifdef UNITY_OMIT_OUTPUT_CHAR_HEADER_DECLARATION
void UNITY_OUTPUT_CHAR(int);
#endif

/* Helpful macros for us to use here in Assert functions */
#define UNITY_FAIL_AND_BAIL   { Unity.CurrentTestFailed  = 1; TEST_ABORT(); }
#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; TEST_ABORT(); }
#define RETURN_IF_FAIL_OR_IGNORE if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) return

struct UNITY_STORAGE_T Unity;

static const char UnityStrOk[]                     = "OK";
static const char UnityStrPass[]                   = "PASS";
static const char UnityStrFail[]                   = "FAIL";
static const char UnityStrIgnore[]                 = "IGNORE";
static const char UnityStrNull[]                   = "NULL";
static const char UnityStrSpacer[]                 = ". ";
static const char UnityStrExpected[]               = " Expected ";
static const char UnityStrWas[]                    = " Was ";
static const char UnityStrGt[]                     = " to be greater than ";
static const char UnityStrLt[]                     = " to be less than ";
static const char UnityStrElement[]                = " Element ";
static const char UnityStrByte[]                   = " Byte ";
static const char UnityStrMemory[]                 = " Memory Mismatch.";
static const char UnityStrDelta[]                  = " Values Not Within Delta ";
static const char UnityStrPointless[]              = " You Asked Me To Compare Nothing, Which Was Pointless.";
static const char UnityStrNullPointerForExpected[] = " Expected pointer to be NULL";
static const char UnityStrNullPointerForActual[]   = " Actual pointer was NULL";
#ifndef UNITY_EXCLUDE_FLOAT
static const char UnityStrNot[]                    = "Not ";
static const char UnityStrInf[]                    = "Infinity";
static const char UnityStrNegInf[]                 = "Negative Infinity";
static const char UnityStrNaN[]                    = "NaN";
static const char UnityStrDet[]                    = "Determinate";
static const char UnityStrInvalidFloatTrait[]      = "Invalid Float Trait";
#endif
const char UnityStrErrFloat[]                      = "Unity Floating Point Disabled";
const char UnityStrErrDouble[]                     = "Unity Double Precision Disabled";
const char UnityStrErr64[]                         = "Unity 64-bit Support Disabled";
static const char UnityStrBreaker[]                = "-----------------------";
static const char UnityStrResultsTests[]           = " Tests ";
static const char UnityStrResultsFailures[]        = " Failures ";
static const char UnityStrResultsIgnored[]         = " Ignored ";
static const char UnityStrDetail1Name[]            = UNITY_DETAIL1_NAME " ";
static const char UnityStrDetail2Name[]            = " " UNITY_DETAIL2_NAME " ";

/*-----------------------------------------------
 * Pretty Printers & Test Result Output Handlers
 *-----------------------------------------------*/

void UnityPrint(const char* string)
{
    const char* pch = string;

    if (pch != NULL)
    {
        while (*pch)
        {
            /* printable characters plus CR & LF are printed */
            if ((*pch <= 126) && (*pch >= 32))
            {
                UNITY_OUTPUT_CHAR(*pch);
            }
            /* write escaped carriage returns */
            else if (*pch == 13)
            {
                UNITY_OUTPUT_CHAR('\\');
                UNITY_OUTPUT_CHAR('r');
            }
            /* write escaped line feeds */
            else if (*pch == 10)
            {
                UNITY_OUTPUT_CHAR('\\');
                UNITY_OUTPUT_CHAR('n');
            }
            /* unprintable characters are shown as codes */
            else
            {
                UNITY_OUTPUT_CHAR('\\');
                UNITY_OUTPUT_CHAR('x');
                UnityPrintNumberHex((UNITY_UINT)*pch, 2);
            }
            pch++;
        }
    }
}

void UnityPrintLen(const char* string, const UNITY_UINT32 length)
{
    const char* pch = string;

    if (pch != NULL)
    {
        while (*pch && (UNITY_UINT32)(pch - string) < length)
        {
            /* printable characters plus CR & LF are printed */
            if ((*pch <= 126) && (*pch >= 32))
            {
                UNITY_OUTPUT_CHAR(*pch);
            }
            /* write escaped carriage returns */
            else if (*pch == 13)
            {
                UNITY_OUTPUT_CHAR('\\');
                UNITY_OUTPUT_CHAR('r');
            }
            /* write escaped line feeds */
            else if (*pch == 10)
            {
                UNITY_OUTPUT_CHAR('\\');
                UNITY_OUTPUT_CHAR('n');
            }
            /* unprintable characters are shown as codes */
            else
            {
                UNITY_OUTPUT_CHAR('\\');
                UNITY_OUTPUT_CHAR('x');
                UnityPrintNumberHex((UNITY_UINT)*pch, 2);
            }
            pch++;
        }
    }
}

/*-----------------------------------------------*/
void UnityPrintNumberByStyle(const UNITY_INT number, const UNITY_DISPLAY_STYLE_T style)
{
    if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
    {
        UnityPrintNumber(number);
    }
    else if ((style & UNITY_DISPLAY_RANGE_UINT) == UNITY_DISPLAY_RANGE_UINT)
    {
        UnityPrintNumberUnsigned((UNITY_UINT)number);
    }
    else
    {
        UNITY_OUTPUT_CHAR('0');
        UNITY_OUTPUT_CHAR('x');
        UnityPrintNumberHex((UNITY_UINT)number, (char)((style & 0xF) * 2));
    }
}

/*-----------------------------------------------*/
void UnityPrintNumber(const UNITY_INT number_to_print)
{
    UNITY_UINT number = (UNITY_UINT)number_to_print;

    if (number_to_print < 0)
    {
        /* A negative number, including MIN negative */
        UNITY_OUTPUT_CHAR('-');
        number = (UNITY_UINT)(-number_to_print);
    }
    UnityPrintNumberUnsigned(number);
}

/*-----------------------------------------------
 * basically do an itoa using as little ram as possible */
void UnityPrintNumberUnsigned(const UNITY_UINT number)
{
    UNITY_UINT divisor = 1;

    /* figure out initial divisor */
    while (number / divisor > 9)
    {
        divisor *= 10;
    }

    /* now mod and print, then divide divisor */
    do
    {
        UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
        divisor /= 10;
    } while (divisor > 0);
}

/*-----------------------------------------------*/
void UnityPrintNumberHex(const UNITY_UINT number, const char nibbles_to_print)
{
    int nibble;
    char nibbles = nibbles_to_print;
    if ((unsigned)nibbles > (2 * sizeof(number)))
        nibbles = 2 * sizeof(number);

    while (nibbles > 0)
    {
        nibbles--;
        nibble = (int)(number >> (nibbles * 4)) & 0x0F;
        if (nibble <= 9)
        {
            UNITY_OUTPUT_CHAR((char)('0' + nibble));
        }
        else
        {
            UNITY_OUTPUT_CHAR((char)('A' - 10 + nibble));
        }
    }
}

/*-----------------------------------------------*/
void UnityPrintMask(const UNITY_UINT mask, const UNITY_UINT number)
{
    UNITY_UINT current_bit = (UNITY_UINT)1 << (UNITY_INT_WIDTH - 1);
    UNITY_INT32 i;

    for (i = 0; i < UNITY_INT_WIDTH; i++)
    {
        if (current_bit & mask)
        {
            if (current_bit & number)
            {
                UNITY_OUTPUT_CHAR('1');
            }
            else
            {
                UNITY_OUTPUT_CHAR('0');
            }
        }
        else
        {
            UNITY_OUTPUT_CHAR('X');
        }
        current_bit = current_bit >> 1;
    }
}

/*-----------------------------------------------*/
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
/* This function prints a floating-point value in a format similar to
 * printf("%.6g").  It can work with either single- or double-precision,
 * but for simplicity, it prints only 6 significant digits in either case.
 * Printing more than 6 digits accurately is hard (at least in the single-
 * precision case) and isn't attempted here. */
void UnityPrintFloat(const UNITY_DOUBLE input_number)
{
    UNITY_DOUBLE number = input_number;

    /* print minus sign (including for negative zero) */
    if (number < 0.0f || (number == 0.0f && 1.0f / number < 0.0f))
    {
        UNITY_OUTPUT_CHAR('-');
        number = -number;
    }

    /* handle zero, NaN, and +/- infinity */
    if (number == 0.0f) UnityPrint("0");
    else if (isnan(number)) UnityPrint("nan");
    else if (isinf(number)) UnityPrint("inf");
    else
    {
        int exponent = 0;
        int decimals, digits;
        UNITY_INT32 n;
        char buf[16];

        /* scale up or down by powers of 10 */
        while (number < 100000.0f / 1e6f)  { number *= 1e6f; exponent -= 6; }
        while (number < 100000.0f)         { number *= 10.0f; exponent--; }
        while (number > 1000000.0f * 1e6f) { number /= 1e6f; exponent += 6; }
        while (number > 1000000.0f)        { number /= 10.0f; exponent++; }

        /* round to nearest integer */
        n = ((UNITY_INT32)(number + number) + 1) / 2;
        if (n > 999999)
        {
            n = 100000;
            exponent++;
        }

        /* determine where to place decimal point */
        decimals = (exponent <= 0 && exponent >= -9) ? -exponent : 5;
        exponent += decimals;

        /* truncate trailing zeroes after decimal point */
        while (decimals > 0 && n % 10 == 0)
        {
            n /= 10;
            decimals--;
        }

        /* build up buffer in reverse order */
        digits = 0;
        while (n != 0 || digits < decimals + 1)
        {
            buf[digits++] = (char)('0' + n % 10);
            n /= 10;
        }
        while (digits > 0)
        {
            if(digits == decimals) UNITY_OUTPUT_CHAR('.');
            UNITY_OUTPUT_CHAR(buf[--digits]);
        }

        /* print exponent if needed */
        if (exponent != 0)
        {
            UNITY_OUTPUT_CHAR('e');

            if(exponent < 0)
            {
                UNITY_OUTPUT_CHAR('-');
                exponent = -exponent;
            }
            else
            {
                UNITY_OUTPUT_CHAR('+');
            }

            digits = 0;
            while (exponent != 0 || digits < 2)
            {
                buf[digits++] = (char)('0' + exponent % 10);
                exponent /= 10;
            }
            while (digits > 0)
            {
                UNITY_OUTPUT_CHAR(buf[--digits]);
            }
        }
    }
}
#endif /* ! UNITY_EXCLUDE_FLOAT_PRINT */

/*-----------------------------------------------*/
static void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line)
{
    UnityPrint(file);
    UNITY_OUTPUT_CHAR(':');
    UnityPrintNumber((UNITY_INT)line);
    UNITY_OUTPUT_CHAR(':');
    UnityPrint(Unity.CurrentTestName);
    UNITY_OUTPUT_CHAR(':');
}

/*-----------------------------------------------*/
static void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line)
{
    UnityTestResultsBegin(Unity.TestFile, line);
    UnityPrint(UnityStrFail);
    UNITY_OUTPUT_CHAR(':');
}

/*-----------------------------------------------*/
void UnityConcludeTest(void)
{
    if (Unity.CurrentTestIgnored)
    {
        Unity.TestIgnores++;
    }
    else if (!Unity.CurrentTestFailed)
    {
        UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber);
        UnityPrint(UnityStrPass);
    }
    else
    {
        Unity.TestFailures++;
    }

    Unity.CurrentTestFailed = 0;
    Unity.CurrentTestIgnored = 0;
    UNITY_PRINT_EOL();
    UNITY_FLUSH_CALL();
}

/*-----------------------------------------------*/
static void UnityAddMsgIfSpecified(const char* msg)
{
    if (msg)
    {
        UnityPrint(UnityStrSpacer);
#ifndef UNITY_EXCLUDE_DETAILS
        if (Unity.CurrentDetail1)
        {
            UnityPrint(UnityStrDetail1Name);
            UnityPrint(Unity.CurrentDetail1);
            if (Unity.CurrentDetail2)
            {
                UnityPrint(UnityStrDetail2Name);
                UnityPrint(Unity.CurrentDetail2);
            }
            UnityPrint(UnityStrSpacer);
        }
#endif
        UnityPrint(msg);
    }
}

/*-----------------------------------------------*/
static void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual)
{
    UnityPrint(UnityStrExpected);
    if (expected != NULL)
    {
        UNITY_OUTPUT_CHAR('\'');
        UnityPrint(expected);
        UNITY_OUTPUT_CHAR('\'');
    }
    else
    {
        UnityPrint(UnityStrNull);
    }
    UnityPrint(UnityStrWas);
    if (actual != NULL)
    {
        UNITY_OUTPUT_CHAR('\'');
        UnityPrint(actual);
        UNITY_OUTPUT_CHAR('\'');
    }
    else
    {
        UnityPrint(UnityStrNull);
    }
}

/*-----------------------------------------------*/
static void UnityPrintExpectedAndActualStringsLen(const char* expected,
                                                  const char* actual,
                                                  const UNITY_UINT32 length)
{
    UnityPrint(UnityStrExpected);
    if (expected != NULL)
    {
        UNITY_OUTPUT_CHAR('\'');
        UnityPrintLen(expected, length);
        UNITY_OUTPUT_CHAR('\'');
    }
    else
    {
        UnityPrint(UnityStrNull);
    }
    UnityPrint(UnityStrWas);
    if (actual != NULL)
    {
        UNITY_OUTPUT_CHAR('\'');
        UnityPrintLen(actual, length);
        UNITY_OUTPUT_CHAR('\'');
    }
    else
    {
        UnityPrint(UnityStrNull);
    }
}

/*-----------------------------------------------
 * Assertion & Control Helpers
 *-----------------------------------------------*/

static int UnityIsOneArrayNull(UNITY_INTERNAL_PTR expected,
                               UNITY_INTERNAL_PTR actual,
                               const UNITY_LINE_TYPE lineNumber,
                               const char* msg)
{
    if (expected == actual) return 0; /* Both are NULL or same pointer */

    /* print and return true if just expected is NULL */
    if (expected == NULL)
    {
        UnityTestResultsFailBegin(lineNumber);
        UnityPrint(UnityStrNullPointerForExpected);
        UnityAddMsgIfSpecified(msg);
        return 1;
    }

    /* print and return true if just actual is NULL */
    if (actual == NULL)
    {
        UnityTestResultsFailBegin(lineNumber);
        UnityPrint(UnityStrNullPointerForActual);
        UnityAddMsgIfSpecified(msg);
        return 1;
    }

    return 0; /* return false if neither is NULL */
}

/*-----------------------------------------------
 * Assertion Functions
 *-----------------------------------------------*/

void UnityAssertBits(const UNITY_INT mask,
                     const UNITY_INT expected,
                     const UNITY_INT actual,
                     const char* msg,
                     const UNITY_LINE_TYPE lineNumber)
{
    RETURN_IF_FAIL_OR_IGNORE;

    if ((mask & expected) != (mask & actual))
    {
        UnityTestResultsFailBegin(lineNumber);
        UnityPrint(UnityStrExpected);
        UnityPrintMask((UNITY_UINT)mask, (UNITY_UINT)expected);
        UnityPrint(UnityStrWas);
        UnityPrintMask((UNITY_UINT)mask, (UNITY_UINT)actual);
        UnityAddMsgIfSpecified(msg);
        UNITY_FAIL_AND_BAIL;
    }
}

/*-----------------------------------------------*/
void UnityAssertEqualNumber(const UNITY_INT expected,
                            const UNITY_INT actual,
                            const char* msg,
                            const UNITY_LINE_TYPE lineNumber,
                            const UNITY_DISPLAY_STYLE_T style)
{
    RETURN_IF_FAIL_OR_IGNORE;

    if (expected != actual)
    {
        UnityTestResultsFailBegin(lineNumber);
        UnityPrint(UnityStrExpected);
        UnityPrintNumberByStyle(expected, style);
        UnityPrint(UnityStrWas);
        UnityPrintNumberByStyle(actual, style);
        UnityAddMsgIfSpecified(msg);
        UNITY_FAIL_AND_BAIL;
    }
}

/*-----------------------------------------------*/
void UnityAssertGreaterNumber(const UNITY_INT threshold,
                              const UNITY_INT actual,
                              const char *msg,
                              const UNITY_LINE_TYPE lineNumber,
                              const UNITY_DISPLAY_STYLE_T style)
{
    RETURN_IF_FAIL_OR_IGNORE;

    if (!(actual > threshold))
    {
        UnityTestResultsFailBegin(lineNumber);
        UnityPrint(UnityStrExpected);
        UnityPrintNumberByStyle(actual, style);
        UnityPrint(UnityStrGt);
        UnityPrintNumberByStyle(threshold, style);
        UnityAddMsgIfSpecified(msg);
        UNITY_FAIL_AND_BAIL;
    }
}

/*-----------------------------------------------*/
void UnityAssertSmallerNumber(const UNITY_INT threshold,
                              const UNITY_INT actual,
                              const char *msg,
                              const UNITY_LINE_TYPE lineNumber,
                              const UNITY_DISPLAY_STYLE_T style)
{
    RETURN_IF_FAIL_OR_IGNORE;

    if (!(actual < threshold))
    {
        UnityTestResultsFailBegin(lineNumber);
        UnityPrint(UnityStrExpected);
        UnityPrintNumberByStyle(actual, style);
        UnityPrint(UnityStrLt);
        UnityPrintNumberByStyle(threshold, style);
        UnityAddMsgIfSpecified(msg);
        UNITY_FAIL_AND_BAIL;
    }
}



#define UnityPrintPointlessAndBail()       \
{                                          \
    UnityTestResultsFailBegin(lineNumber); \
    UnityPrint(UnityStrPointless);         \
    UnityAddMsgIfSpecified(msg);           \
    UNITY_FAIL_AND_BAIL; }

/*-----------------------------------------------*/
void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
                              UNITY_INTERNAL_PTR actual,
                              const UNITY_UINT32 num_elements,
                              const char* msg,
                              const UNITY_LINE_TYPE lineNumber,
                              const UNITY_DISPLAY_STYLE_T style,
                              const UNITY_FLAGS_T flags)
{
    UNITY_UINT32 elements = num_elements;
    unsigned int length   = style & 0xF;

    RETURN_IF_FAIL_OR_IGNORE;

    if (num_elements == 0)
    {
        UnityPrintPointlessAndBail();
    }

    if (expected == actual) return; /* Both are NULL or same pointer */
    if (UnityIsOneArrayNull(expected, actual, lineNumber, msg))
        UNITY_FAIL_AND_BAIL;

    while (elements--)
    {
        UNITY_INT expect_val;
        UNITY_INT actual_val;
        switch (length)
        {
            case 1:
                expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)expected;
                actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)actual;
                break;
            case 2:
                expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)expected;
                actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)actual;
                break;
#ifdef UNITY_SUPPORT_64
            case 8:
                expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)expected;
                actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)actual;
                break;
#endif
            default: /* length 4 bytes */
                expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)expected;
                actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)actual;
                length = 4;
                break;
        }

        if (expect_val != actual_val)
        {
            if (style & UNITY_DISPLAY_RANGE_UINT && length < sizeof(expect_val))
            {   /* For UINT, remove sign extension (padding 1's) from signed type casts above */
                UNITY_INT mask = 1;
                mask = (mask << 8 * length) - 1;
                expect_val &= mask;
                actual_val &= mask;
            }
            UnityTestResultsFailBegin(lineNumber);
            UnityPrint(UnityStrElement);
            UnityPrintNumberUnsigned(num_elements - elements - 1);
            UnityPrint(UnityStrExpected);
            UnityPrintNumberByStyle(expect_val, style);
            UnityPrint(UnityStrWas);
            UnityPrintNumberByStyle(actual_val, style);
            UnityAddMsgIfSpecified(msg);
            UNITY_FAIL_AND_BAIL;
        }
        if (flags == UNITY_ARRAY_TO_ARRAY)
        {
            expected = (UNITY_INTERNAL_PTR)(length + (const char*)expected);
        }
        actual   = (UNITY_INTERNAL_PTR)(length + (const char*)actual);
    }
}

/*-----------------------------------------------*/
#ifndef UNITY_EXCLUDE_FLOAT
/* Wrap this define in a function with variable types as float or double */
#define UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff)                       \
    if (isinf(expected) && isinf(actual) && ((expected < 0) == (actual < 0))) return 1;   \
    if (UNITY_NAN_CHECK) return 1;                                                        \
    diff = actual - expected;                                                             \
    if (diff < 0) diff = -diff;                                                           \
    if (delta < 0) delta = -delta;                                                        \
    return !(isnan(diff) || isinf(diff) || (diff > delta))
    /* This first part of this condition will catch any NaN or Infinite values */
#ifndef UNITY_NAN_NOT_EQUAL_NAN
  #define UNITY_NAN_CHECK isnan(expected) && isnan(actual)
#else
  #define UNITY_NAN_CHECK 0
#endif

#ifndef UNITY_EXCLUDE_FLOAT_PRINT
  #define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \
  {                                                               \
    UnityPrint(UnityStrExpected);                                 \
    UnityPrintFloat(expected);                                    \
    UnityPrint(UnityStrWas);                                      \
    UnityPrintFloat(actual); }
#else
  #define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \
    UnityPrint(UnityStrDelta)
#endif /* UNITY_EXCLUDE_FLOAT_PRINT */

static int UnityFloatsWithin(UNITY_FLOAT delta, UNITY_FLOAT expected, UNITY_FLOAT actual)
{
    UNITY_FLOAT diff;
    UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
}

void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* expected,
                                UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* actual,
                                const UNITY_UINT32 num_elements,
                                const char* msg,
                                const UNITY_LINE_TYPE lineNumber,
                                const UNITY_FLAGS_T flags)
{
    UNITY_UINT32 elements = num_elements;
    UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_expected = expected;
    UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_actual = actual;

    RETURN_IF_FAIL_OR_IGNORE;

    if (elements == 0)
    {
        UnityPrintPointlessAndBail();
    }

    if (expected == actual) return; /* Both are NULL or same pointer */
    if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg))
        UNITY_FAIL_AND_BAIL;

    while (elements--)
    {
        if (!UnityFloatsWithin(*ptr_expected * UNITY_FLOAT_PRECISION, *ptr_expected, *ptr_actual))
        {
            UnityTestResultsFailBegin(lineNumber);
            UnityPrint(UnityStrElement);
            UnityPrintNumberUnsigned(num_elements - elements - 1);
            UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT((UNITY_DOUBLE)*ptr_expected, (UNITY_DOUBLE)*ptr_actual);
            UnityAddMsgIfSpecified(msg);
            UNITY_FAIL_AND_BAIL;
        }
        if (flags == UNITY_ARRAY_TO_ARRAY)
        {
            ptr_expected++;
        }
        ptr_actual++;
    }
}

/*-----------------------------------------------*/
void UnityAssertFloatsWithin(const UNITY_FLOAT delta,
                             const UNITY_FLOAT expected,
                             const UNITY_FLOAT actual,
                             const char* msg,
                             const UNITY_LINE_TYPE lineNumber)
{
    RETURN_IF_FAIL_OR_IGNORE;


    if (!UnityFloatsWithin(delta, expected, actual))
    {
        UnityTestResultsFailBegin(lineNumber);
        UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT((UNITY_DOUBLE)expected, (UNITY_DOUBLE)actual);
        UnityAddMsgIfSpecified(msg);
        UNITY_FAIL_AND_BAIL;
    }
}

/*-----------------------------------------------*/
void UnityAssertFloatSpecial(const UNITY_FLOAT actual,
                             const char* msg,
                             const UNITY_LINE_TYPE lineNumber,
                             const UNITY_FLOAT_TRAIT_T style)
{
    const char* trait_names[] = {UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet};
    UNITY_INT should_be_trait = ((UNITY_INT)style & 1);
    UNITY_INT is_trait        = !should_be_trait;
    UNITY_INT trait_index     = (UNITY_INT)(style >> 1);

    RETURN_IF_FAIL_OR_IGNORE;

    switch (style)
    {
        case UNITY_FLOAT_IS_INF:
        case UNITY_FLOAT_IS_NOT_INF:
            is_trait = isinf(actual) && (actual > 0);
            break;
        case UNITY_FLOAT_IS_NEG_INF:
        case UNITY_FLOAT_IS_NOT_NEG_INF:
            is_trait = isinf(actual) && (actual < 0);
            break;

        case UNITY_FLOAT_IS_NAN:
        case UNITY_FLOAT_IS_NOT_NAN:
            is_trait = isnan(actual) ? 1 : 0;
            break;

        case UNITY_FLOAT_IS_DET: /* A determinate number is non infinite and not NaN. */
        case UNITY_FLOAT_IS_NOT_DET:
            is_trait = !isinf(actual) && !isnan(actual);
            break;

        default:
            trait_index = 0;
            trait_names[0] = UnityStrInvalidFloatTrait;
            break;
    }

    if (is_trait != should_be_trait)
    {
        UnityTestResultsFailBegin(lineNumber);
        UnityPrint(UnityStrExpected);
        if (!should_be_trait)
            UnityPrint(UnityStrNot);
        UnityPrint(trait_names[trait_index]);
        UnityPrint(UnityStrWas);
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
        UnityPrintFloat((UNITY_DOUBLE)actual);
#else
        if (should_be_trait)
            UnityPrint(UnityStrNot);
        UnityPrint(trait_names[trait_index]);
#endif
        UnityAddMsgIfSpecified(msg);
        UNITY_FAIL_AND_BAIL;
    }
}

#endif /* not UNITY_EXCLUDE_FLOAT */

/*-----------------------------------------------*/
#ifndef UNITY_EXCLUDE_DOUBLE
static int UnityDoublesWithin(UNITY_DOUBLE delta, UNITY_DOUBLE expected, UNITY_DOUBLE actual)
{
    UNITY_DOUBLE diff;
    UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
}

void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* expected,
                                 UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* actual,
                                 const UNITY_UINT32 num_elements,
                                 const char* msg,
                                 const UNITY_LINE_TYPE lineNumber,
                                 const UNITY_FLAGS_T flags)
{
    UNITY_UINT32 elements = num_elements;
    UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_expected = expected;
    UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_actual = actual;

    RETURN_IF_FAIL_OR_IGNORE;

    if (elements == 0)
    {
        UnityPrintPointlessAndBail();
    }

    if (expected == actual) return; /* Both are NULL or same pointer */
    if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg))
        UNITY_FAIL_AND_BAIL;

    while (elements--)
    {
        if (!UnityDoublesWithin(*ptr_expected * UNITY_DOUBLE_PRECISION, *ptr_expected, *ptr_actual))
        {
            UnityTestResultsFailBegin(lineNumber);
            UnityPrint(UnityStrElement);
            UnityPrintNumberUnsigned(num_elements - elements - 1);
            UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*ptr_expected, *ptr_actual);
            UnityAddMsgIfSpecified(msg);
            UNITY_FAIL_AND_BAIL;
        }
        if (flags == UNITY_ARRAY_TO_ARRAY)
        {
            ptr_expected++;
        }
        ptr_actual++;
    }
}

/*-----------------------------------------------*/
void UnityAssertDoublesWithin(const UNITY_DOUBLE delta,
                              const UNITY_DOUBLE expected,
                              const UNITY_DOUBLE actual,
                              const char* msg,
                              const UNITY_LINE_TYPE lineNumber)
{
    RETURN_IF_FAIL_OR_IGNORE;

    if (!UnityDoublesWithin(delta, expected, actual))
    {
        UnityTestResultsFailBegin(lineNumber);
        UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual);
        UnityAddMsgIfSpecified(msg);
        UNITY_FAIL_AND_BAIL;
    }
}

/*-----------------------------------------------*/

void UnityAssertDoubleSpecial(const UNITY_DOUBLE actual,
                              const char* msg,
                              const UNITY_LINE_TYPE lineNumber,
                              const UNITY_FLOAT_TRAIT_T style)
{
    const char* trait_names[] = {UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet};
    UNITY_INT should_be_trait = ((UNITY_INT)style & 1);
    UNITY_INT is_trait        = !should_be_trait;
    UNITY_INT trait_index     = (UNITY_INT)(style >> 1);

    RETURN_IF_FAIL_OR_IGNORE;

    switch (style)
    {
        case UNITY_FLOAT_IS_INF:
        case UNITY_FLOAT_IS_NOT_INF:
            is_trait = isinf(actual) && (actual > 0);
            break;
        case UNITY_FLOAT_IS_NEG_INF:
        case UNITY_FLOAT_IS_NOT_NEG_INF:
            is_trait = isinf(actual) && (actual < 0);
            break;

        case UNITY_FLOAT_IS_NAN:
        case UNITY_FLOAT_IS_NOT_NAN:
            is_trait = isnan(actual) ? 1 : 0;
            break;

        case UNITY_FLOAT_IS_DET: /* A determinate number is non infinite and not NaN. */
        case UNITY_FLOAT_IS_NOT_DET:
            is_trait = !isinf(actual) && !isnan(actual);
            break;

        default:
            trait_index = 0;
            trait_names[0] = UnityStrInvalidFloatTrait;
            break;
    }

    if (is_trait != should_be_trait)
    {
        UnityTestResultsFailBegin(lineNumber);
        UnityPrint(UnityStrExpected);
        if (!should_be_trait)
            UnityPrint(UnityStrNot);
        UnityPrint(trait_names[trait_index]);
        UnityPrint(UnityStrWas);
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
        UnityPrintFloat(actual);
#else
        if (should_be_trait)
            UnityPrint(UnityStrNot);
        UnityPrint(trait_names[trait_index]);
#endif
        UnityAddMsgIfSpecified(msg);
        UNITY_FAIL_AND_BAIL;
    }
}

#endif /* not UNITY_EXCLUDE_DOUBLE */

/*-----------------------------------------------*/
void UnityAssertNumbersWithin(const UNITY_UINT delta,
                              const UNITY_INT expected,
                              const UNITY_INT actual,
                              const char* msg,
                              const UNITY_LINE_TYPE lineNumber,
                              const UNITY_DISPLAY_STYLE_T style)
{
    RETURN_IF_FAIL_OR_IGNORE;

    if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
    {
        if (actual > expected)
          Unity.CurrentTestFailed = (UNITY_UINT)((UNITY_UINT)(actual - expected) > delta);
        else
            Unity.CurrentTestFailed = (UNITY_UINT)((UNITY_UINT)(expected - actual) > delta);
    }
    else
    {
        if ((UNITY_UINT)actual > (UNITY_UINT)expected)
            Unity.CurrentTestFailed = (UNITY_UINT)((UNITY_UINT)(actual - expected) > delta);
        else
            Unity.CurrentTestFailed = (UNITY_UINT)((UNITY_UINT)(expected - actual) > delta);
    }

    if (Unity.CurrentTestFailed)
    {
        UnityTestResultsFailBegin(lineNumber);
        UnityPrint(UnityStrDelta);
        UnityPrintNumberByStyle((UNITY_INT)delta, style);
        UnityPrint(UnityStrExpected);
        UnityPrintNumberByStyle(expected, style);
        UnityPrint(UnityStrWas);
        UnityPrintNumberByStyle(actual, style);
        UnityAddMsgIfSpecified(msg);
        UNITY_FAIL_AND_BAIL;
    }
}

/*-----------------------------------------------*/
void UnityAssertEqualString(const char* expected,
                            const char* actual,
                            const char* msg,
                            const UNITY_LINE_TYPE lineNumber)
{
    UNITY_UINT32 i;

    RETURN_IF_FAIL_OR_IGNORE;

    /* if both pointers not null compare the strings */
    if (expected && actual)
    {
        for (i = 0; expected[i] || actual[i]; i++)