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tsdelude
pota.0
Graph
df2741cbc8dcb63b49a280c42b0835cdd4a91e2b
Select Git revision
Branches
4
Branch_c97e380c1d8c5f42f49d3642feb9241270f82fa9
Spin_Fix
Trying_Not_To_Spin
master
default
4 results
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Created with Raphaël 2.2.0
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Removed zipped to try and fix the issue.
master
master
Zipped up release version
Added released executables.
Added a release folder with the current working state of the game.
added potato pickup rotation relative to angle of impact
potato aim now replicates to client, fixed potato rotation bug
game lobby background graphic fix - wasn't displaying
sidescrollercharacter arrow rotation bug restore old version
lobby splash screen, main menu cleanup
menu art, loading art, map selection
Trying_Not_To_S…
Trying_Not_To_Spin
Level3-MiniArean
Level2-TheMovingWorld
Lift updated
Changed spawn orientations so all players face the screen on spawn.
Portals now work correctly and are simple to set up in the world. Arrows can go through portals.
Potal worked test with one player
Applied character model and animation. Applied level texture and background. Changed the text to reflect the actual name
Branch_c97e380c…
Branch_c97e380c1d8c5f42f49d3642feb9241270f82fa9 Spin_Fix
Applied arrow model
fullscreen on project builds, updated project name overlay in map, updated version number
new score system - top score / round winner, fixed ledge height bug
potato fuse kill on long hold, two potatoes cannot be picked, potato self death causes negative point
possible fixes: client disconnect, potato "out of bounds" collision, portal removal, ledge jump height, character ability to escape level, default ip set to lab machine 3
fixed bug where menu open cursor being removed when M is pressed twice
fixed hud loading screen displayed when controllers are spawned on local play
fixed local play characters randomly spawning into each other
fixed potato collision with owner on fire, causing potato to be "picked back up"
potato fuse pick player endless loop fix, potato not killing character when touching fixed, fixed dead character holding potato if grabbed after death
fixed winner report duplicate winner calculation
hot potato goes into random hand after idle, collision around map, a blue and green material, potato counts down on hud
potato sticks when thrown, red potato material
fixed potato spawn rotation, fixed rotation replication without using tick, fixed potato spawn on rematch
fixed character orientation pointing backwards on jump then alternate direction and hold
potato throw method change, can throw while jumping, only throws on Y / Z axis
character rotation change, can rotate in air, better network performance?
only owner see potato aim indicator
potato aim fixed, has potato indicator fixed, mouse cursor on start match fix
spawn potato fixed, potato pickup fixed, potato client fire fixed
spectator upon death, local 2 and 3 player 2nd round spawn broken
colored character materials, controlled by controller id / session join order
multiplayer hud "waiting for players", indication of number joined, match won't start until 4 players are joined
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