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  • Spin_Fix
  • Trying_Not_To_Spin
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Created with Raphaël 2.2.028Jan16Dec121110874327Nov26252423201715121076543231Oct2928242321201624Sep19Removed zipped to try and fix the issue.mastermasterZipped up release versionAdded released executables.Added a release folder with the current working state of the game.added potato pickup rotation relative to angle of impactpotato aim now replicates to client, fixed potato rotation buggame lobby background graphic fix - wasn't displayingsidescrollercharacter arrow rotation bug restore old versionlobby splash screen, main menu cleanupmenu art, loading art, map selectionTrying_Not_To_S…Trying_Not_To_SpinLevel3-MiniAreanLevel2-TheMovingWorldLift updatedChanged spawn orientations so all players face the screen on spawn.Portals now work correctly and are simple to set up in the world. Arrows can go through portals.Potal worked test with one playerApplied character model and animation. Applied level texture and background. Changed the text to reflect the actual nameBranch_c97e380c…Branch_c97e380c1d8c5f42f49d3642feb9241270f82fa9 Spin_FixApplied arrow modelfullscreen on project builds, updated project name overlay in map, updated version numbernew score system - top score / round winner, fixed ledge height bugpotato fuse kill on long hold, two potatoes cannot be picked, potato self death causes negative pointpossible fixes: client disconnect, potato "out of bounds" collision, portal removal, ledge jump height, character ability to escape level, default ip set to lab machine 3fixed bug where menu open cursor being removed when M is pressed twicefixed hud loading screen displayed when controllers are spawned on local playfixed local play characters randomly spawning into each otherfixed potato collision with owner on fire, causing potato to be "picked back up"potato fuse pick player endless loop fix, potato not killing character when touching fixed, fixed dead character holding potato if grabbed after deathfixed winner report duplicate winner calculationhot potato goes into random hand after idle, collision around map, a blue and green material, potato counts down on hudpotato sticks when thrown, red potato materialfixed potato spawn rotation, fixed rotation replication without using tick, fixed potato spawn on rematchfixed character orientation pointing backwards on jump then alternate direction and holdpotato throw method change, can throw while jumping, only throws on Y / Z axischaracter rotation change, can rotate in air, better network performance?only owner see potato aim indicatorpotato aim fixed, has potato indicator fixed, mouse cursor on start match fixspawn potato fixed, potato pickup fixed, potato client fire fixedspectator upon death, local 2 and 3 player 2nd round spawn brokencolored character materials, controlled by controller id / session join ordermultiplayer hud "waiting for players", indication of number joined, match won't start until 4 players are joined
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