- Jan 29, 2016
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jdkruege authored
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- Dec 16, 2015
- Dec 12, 2015
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Thaddeus Delude authored
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Thaddeus Delude authored
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Thaddeus Delude authored
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Thaddeus Delude authored
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- Dec 11, 2015
- Dec 10, 2015
- Dec 08, 2015
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Signed-off-by:
level_1_durft <rui@iastate.edu>
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edwinom authored
Applied character model and animation. Applied level texture and background. Changed the text to reflect the actual name
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edwinom authored
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- Dec 04, 2015
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tsdelude authored
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tsdelude authored
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tsdelude authored
potato fuse kill on long hold, two potatoes cannot be picked, potato self death causes negative point
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tsdelude authored
possible fixes: client disconnect, potato "out of bounds" collision, portal removal, ledge jump height, character ability to escape level, default ip set to lab machine 3
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- Nov 28, 2015
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Thaddeus Delude authored
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- Nov 27, 2015
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Thaddeus Delude authored
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Thaddeus Delude authored
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Thaddeus Delude authored
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Thaddeus Delude authored
potato fuse pick player endless loop fix, potato not killing character when touching fixed, fixed dead character holding potato if grabbed after death
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Thaddeus Delude authored
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- Nov 26, 2015
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Thaddeus Delude authored
hot potato goes into random hand after idle, collision around map, a blue and green material, potato counts down on hud
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Thaddeus Delude authored
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Thaddeus Delude authored
fixed potato spawn rotation, fixed rotation replication without using tick, fixed potato spawn on rematch
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- Nov 25, 2015
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Thaddeus Delude authored
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- Nov 24, 2015
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Thaddeus Delude authored
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- Nov 23, 2015
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Thaddeus Delude authored
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Thaddeus Delude authored
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Thaddeus Delude authored
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Thaddeus Delude authored
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- Nov 20, 2015
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Thaddeus Delude authored
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Thaddeus Delude authored
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Thaddeus Delude authored
multiplayer hud "waiting for players", indication of number joined, match won't start until 4 players are joined
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