Rogue-Like Game COMS 327 Generates or loads a dungeon map and optionally saves it to a file. Generates random monsters in the dungeon, and runs based on player input until the game is over. Compile: `make` Run: `./rlg327` For this assignment, the program just reads the monster description file (~/.rlg327/monster_desc.txt), parses it, outputs the parsed contents to the terminal, and exits. Keywords such as colors and abilities are just parsed as a vector of strings, for now, since I'm not sure exactly how I plan to use them in future assignments. I implemented the file parsing function as a static member of the monster description class, so it can directly manipulate the fields of the monsters it parses. I did not implement the optional object parsing component of this assignment.
Jake Feddersen
authored