Rogue-Like Game COMS 327 Generates or loads a dungeon map and optionally saves it to a file. Generates random monsters in the dungeon, and runs based on player input until the game is over. Compile: `make` Run: `./rlg327 [OPTIONS]` Run `./rlg327 -h` for a full list and description of options. The game plays as before. New functionality: Fog of War (toggleable using 'f') Teleportation (using 't'). While in teleport mode, fog of war is lifted. In converting the game to C++, I moved a lot of functions to become class methods. This is particularly the case with dungeon. I also used inheritance for character > (player_character and monster) classes. I did not convert the heap that was provided to us by Dr. Sheaffer to a class because we were told that we did not need to try to modify the code.
Jake Feddersen
authored