Something went wrong on our end
-
Jake Feddersen authoredJake Feddersen authored
CHANGELOG 2.26 KiB
1/25: Initialize Project
Implement hardness and immutable cells
Implement room generation
1/26: Implement corridor generation
1/27: Improve corridor generation to avoid parallel paths
Add staircases
1/28: Ability for there to be up to 2 staircases of each type
1/30: Update hardness to match HW2 spec
2/5: Rewrite data structures and dungeon generation to make file i/o
straightforward
2/6: Remove seed parameter; always use time seed now
Add new parameters --save and --load
Implement reading/writing dungeons to file
Fix memory leaks
Use uintX_t types instead unsigned int, short, char, etc.
2/7: Add error message if file not found
2/11: Implement basic binary heap specific to this application, based on
the stack we created in class
Implement Dijkstra's Algorithm
Implement distance printing function
2/15: Re-implement Dijkstra based on Dr. Sheaffer's heap and example code
Add player character and unreachable locations to distance map printing
2/18: Fix the issue where distances would be added to INT_MAX, causing
overflow
Print the distance maps and unreachable areas as they are displayed
in the sample output file
2/23: Split up codebase into several seperate files to modularize the code
Update makefile based on Dr. Sheaffer's make file to more generically
compile the code
Add a better framework for parsing command line arguments
2/26: Continue modularizing the code
Add the discreet event simulator code
Build the framework for adding characters
Implement player character movement
Implement monster generation
Implement monster movement based on type
2/27: Fix memory leaks using valgrind
Test the monster types and verify reasonable behaviour from each
Add ascii art win/loss messages
3/8: Import ncurses library
Convert dungeon I/O to ncurses
Add player-controlled movement
Add basic monsters screen
3/9: Make the monsters screen prettier
Implement going up and down stairs
Add status messages to the screen on certain events
Remove obsolete command line flags
3/24: Convert all files to c++, fix resulting errors
Add Fog of War
Begin converting structs to classes and reorganizing code accordingly
3/25: Finish converting structs to classes
Make a lot of appropriate functions class members instead
Add Teleportation
3?27: Minor refactors, make better use of OOP