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Jake Feddersen authoredJake Feddersen authored
line_of_sight.h 214 B
#ifndef LINE_OF_SIGHT_H
#define LINE_OF_SIGHT_H
#include <stdint.h>
#include "dungeon.h"
#define VIEW_DIST 10
void calc_line_of_sight(dungeon_t *d, uint8_t result[MAP_HEIGHT][MAP_WIDTH], int x, int y);
#endif