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#ifndef DRAW_DUNGEON_H
#define DRAW_DUNGEON_H
#include <stdint.h>
#include "dungeon.h"
/**
* Draw the dungeon
*/
void draw_map(dungeon_t* d);
void draw_dist_map(dungeon_t *d, uint32_t dist[MAP_HEIGHT][MAP_WIDTH], int hardness_limit);
#endif