generate_dungeon.c: generates a dungeon map Compile: `make` Run: `./generate_dungeon <optional seed>` Prints the dungeon map along with the seed that created it. If a seed is specified, it is used for the generator, otherwise a random seed is picked. Maps have 6-12 connected rooms, (4-10) by (3-8) map cells size. Each map has one or two staircases of each type.