// Server side C/C++ program to demonstrate Socket programming #include <unistd.h> #include <iostream> #include <cstdlib> #include <netinet/in.h> #lude <cstring> #define PORT 8080 using namespace std; int main(int argc, char const *argv[]) { int server_fd, new_socket, valread; struct sockaddr_in address; int opt = 1; int addrlen = sizeof(address); char buffer[1024] = {0}; const char *hello = "Hello from server"; // Creating socket file descriptor if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) { perror("socket failed"); exit(EXIT_FAILURE); } // Forcefully attaching socket to the port 8080 if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT, &opt, sizeof(opt))) { perror("setsockopt"); exit(EXIT_FAILURE); } address.sin_family = AF_INET; address.sin_addr.s_addr = INADDR_ANY; address.sin_port = htons( PORT ); // Forcefully attaching socket to the port 8080 if (bind(server_fd, (struct sockaddr *)&address, sizeof(address))<0) { perror("bind failed"); exit(EXIT_FAILURE); } if (listen(server_fd, 3) < 0) { perror("listen"); exit(EXIT_FAILURE); } if ((new_socket = accept(server_fd, (struct sockaddr *)&address, (socklen_t*)&addrlen))<0) { perror("accept"); exit(EXIT_FAILURE); } valread = read( new_socket , buffer, 1024); if (valread == 0) { cout << "Read 0" << endl; } printf("%s\n",buffer ); send(new_socket , hello , strlen(hello) , 0 ); printf("Hello message sent\n"); return 0; }